What an amazing critter you are

There’s pain beneath the gibberish speak of characters in gameslikeChulip. The story and aesthetic might be absurd, but that in no way dulls the impact of their sorrows. If anything, the fact that they are dark spots in a bright world, only makes them stand out more.

That’s the vibe I got going into Perlin Festival. It was pitched by saying it’s similar toLSD: Dream Emulator(a game I’m embarrassed to say I haven’t tried) and uses concept art created with the aid of Looking Glass AI. It’s a surreal third-person adventure game, and ademo of itwill be dropping for PC on February 14. Because the perfect way to spend Valentine’s Day is being immersed in an impossible world filled with unsettling characters.

Perlin Festival weird indie adventure game screenshot

There’s not much setup going in. You enter a place called The Noise, and you travel its various locations by way of doors. You play as Pluto, who has the face of a constellation. Not much information is given about who Pluto is or why they are exploring the Noise, but one thing that I gleaned from my time withPerlin Festival’sdemo is that a lot of interpreting is left up to you. Which is okay, because I love modern art.

There isn’t a clear objective inPerlin Festival, and it doesn’t sound like there’s going to be. According to the developer, Talon Zane, a definitive ending isn’t in the works. The idea is for each player to have their own experiences and play in “sessions.” There’s a certain amount of randomization. While, in my experience, the world is static in layout, there are small details that change every time you return to an area.

Perlin Festival Denizen

Mixed in with the absurdity are short side-quests. I feel as though I only experienced one in my playtime, but I’m not even certain that I brought it to completion. However, I think it’s an important development for people who need more straightforward goals while they wander a fever dream.

In terms of narrative, the game plan is that there won’t be anything heavyhanded and a lot will be left up to player interpretation. It’s a game intended to be discussed and deconstructed. Perhaps even an ARG will work its way into the final design. Talon Zane also teased that there’s something big planned that he’s not talking about.

Handhell

The current plan is forPerlin Festival’sfull release to drop in late 2022 or 2023, but since this is a labor of love with a solo developer, that’s not a promise. It can be difficult for a 16-year-old developer to get consistent funding, so I’d be amiss to not mention thathe’s got a Patreonyou can support him through.

As for the demo, I enjoyed the little slice offered up. It’s a worthwhile proof of concept for where Talon is going with it, and it’s interesting to check out. There’s obviously still work to be done, but the foundation is solid. As a demonstration of aesthetics and goals, it’s tantalizing, and I personally can’t wait to fully explore the Noise.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis