For the past week, I’ve been telling everyone that will listen aboutFirst They Killed my Father, a memoir by Cambodian activist Loung Ung about growing up under the Khmer Rouge before escaping to the United States. I talked about it on Podtoid this week; I talked about it in San Francisco during GDC. It’s powerful stuff, reminiscent of John Hershey’sHiroshimain terms of the sobering reality of war.

Nevertheless, I’d really rather there belessgreat memoirs about terrible things, not more.

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So it’s with great pleasure that I introduceUndercover UXO, a game developed by Michigan State University’s Corey Bohil, a visiting assistant professor of telecommunications, media, and information studies.Undercover UXOis a game designed to teach Cambodian children how to identify and avoid areas that could potentially house old landmines or other types of dangerous artillery.

“The real trick is how do you get people, especially kids, to look at these things long enough to sort of notice these kinds of (dangers),” Bohil explains totheState News. “It should be fun enough that a kid wants to play this game over and over again … and get enough repetition that when it transfers out into the real world, it translates into actual changes in behavior.”

John and Molly sitting on the park bench

In the game, players control a child and her pet in search of food in the Cambodian landscape, avoiding unexploded ordinances (UXOs) by learning to associate brightly colored signs with danger.

TheGolden West Humanitarian Foundationapproached the team about the game, because they feel that current methods, like informational pamphlets, don’t do enough to keep people safe. Bohil’s team also nabbed a grant from the U.S. State Department’s Office of Weapons Removal and Abatement for a cool $78,000.

Close up shot of Marissa Marcel starring in Ambrosio

And the best part — besides, y’know, potentiallysaving lives —is that the game is designed to run on low-cost computers provided byOne Laptop Per Child, a non-profit designed to provide laptops to school children in third-world countries. The icing on the cake is thatUndercover UXOis designed in such a way that Golden West will be able to swap the Cambodian landscape with other countries, allowing them to disseminate the game as far and wide as needed.

“Even if not everyone in the target audience has a chance to experience it, word of mouth can spread the educational message and awareness of the problem even better,” says Neil Owen, one of the game’s programmers.

Kukrushka sitting in a meadow

MSU programmers develop land mine avoidance game[The State viaGameSetWatch]

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover