No need to circle around this

Strafe, the retro-themed throwback shooter and my personalmost anticipatedgame of 2017, is going to be available on March 28. Along with that information also comes absolute confirmation that the game is, indeed, procedurally generated. That kind of dampens my enthusiasm, but I do love old-school shooters.

According to some PR buzzwords, the game has “endless levels” and “100 percent virtualized ‘real’ environments.” I supposeThe Binding of Isaacgot away with having randomized levels, but I’ve always preferred shooters to have a sense of place and clear direction with their level design. To just throw rooms together often leads to scenarios where a player has no chance to survive, despite their skill level.

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Either way, I’m still looking forward toStrafeand I hope it turns out well. We’ve seen a lot of recent shooters hark back to the design philosophies that made classic shooters stand the test of time, so maybe developer Pixel Titans has nailed everything and I’m just being cynical.

Straferelease date set for March[PC Gamer]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.