EA’s Assassin’s Creed-killer won’t be out until 2020

Nested in the same Electronic Arts financials that brought us yesterday’s news aboutNeed for Speed,Titanfall 2, anotherStar Wars Battlefront, et al, is a vague note about a new IP for 2017 and a vague update on what could be EA’s attemptedAssassin’s Creed-competitor.

Assassin’s Creed‘s Jade Raymond recently left Ubisoft to take over EA’s Montreal-based Motive, a new studio specifically formed becauseEA doesn’t have any “Assassin’s Creed-style games.”But it may be a long time before EA has a similar pipeline to Ubisoft.

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EA CFO Blake Jorgenson, courtesy ofSeeking Alpha‘s transcript of EA’s earnings call, says, “Today we’re building an action genre product that’s probably in our fiscal 2020 or 2021, as well as action-oriented games around theStar Warsgenre.”

Ah, theStar Warsgenre. Well,14 millionStar Wars Battlefrontshipments’ll do that.

But also! It looks like EA’s marquee action game might not be ready for three or four more years. In the meantime, Motive is also helping with development on Amy Hennig’s (Uncharted)Star Warsgame over at Visceral.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.