Cellar Door Games’ Teddy Lee talks about everything

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST onYoutube, and can be found in Podcast form onLibsynandiTunes.]

Last week on Sup Holmes we welcomed Teddy Lee, designer ofRogue Legacyto the program. Normally we attempt to grab a clip from the most recent episode to share with you here on Destructoid, but this week there were too many clip-worthy moments to choose just one. So here’s the whole thing instead!

John and Molly sitting on the park bench

One of the highlights here can from learning about Teddy’s game design inspirations. Surprisingly, they are often times born from frustration. When Teddy plays a game that he feels is poorly designed, it annoys him. The design flaws turn over and over in his head. Instead of just complaining about them, he uses that frustration as inspiration. He does his best to make the games he wish others would have made. That’s part of howRogue Legacycame to be, though due to practical reasons, they couldn’t make it aMetroid-style game like original planned.

Hopefully Cellar Door Games’Metroidvaniawill become a real thing someday. In the meantime, you could always check outGucamelee, a game that Teddy helped to design. We also talked about Teddy’s prior plans to become a teacher, his bad grades, theDavid and Goliathproblem of launching on PSN againstThe Last of Us Remastered, what he’d do with theZeldaseries, the little competitive shooting game he recently made with his brother (nicknamedThe Last of Me), the idea of aShovel Knightcrossover, the best game he ever made (Pizza Palace), the potential for a sequel toDon’t Sh*t Your Pants, the most fair way to design a boss fight, and a whole lot more. It was a fantastic conversation!

Close up shot of Marissa Marcel starring in Ambrosio

Thanks again to Teddy for coming on the show with us, and if you’re around at 4pm EST today, stop bythe live streamwhere we’ll be talking to Chad and Jared Moldenhauer of Studio MDHR, creators ofCuphead. We’re going to try eating those weird new potato chips. They look terrible.

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover

The ghost at the end of the hallway