If it ain’t broke…

Five long years have passed since the originalRace Driver: GRIDoffered racing fans an excellent hybrid racer with edge-of-your seat thrills in a great variety of racing styles. While theDiRTseries has branched out a bit inGRID‘s absence, it has never really fulfilled the great scope of the robust experience since its primary focus has always been on rally racing and showy tricks rather than a great variety of races with aggressive A.I. opponents.

GRID 2is finally on its way. In a hands-on preview of a few races with Codemaster’s Senior Executive Producer Clive Moody, I had a chance to see just what has evolved for the sequel — and what has fallen by the wayside.

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GRID 2(PC [previewed],PlayStation 3,Xbox 360)Developer: Codemasters SouthamPublisher: CodemastersRelease:July 18, 2025

My hands-on preview involved three separate styles of races. These included an elimination-style street race in Barcelona, a BAC Mono car Red Bull Ring track race in Europe, and a checkpoint street race in Chicago. I spent a good deal of time with each race, as I was determined to come in first each time. It took quite a while to get back into the feel of theGRIDseries with its realistic physics modelling and aggressive A.I. opponents, but once I got back into the swing of things, I felt right at home.

A battle scene in Battlefield 6 Open Beta

The races felt very familiar to those found inGRIDin terms of high-speed tension and careful maneuvering around hairpin turns. In fact, the biggest and most exciting notable difference that I found throughout the races came in the opponents’ artificial intelligence.

If you thought the other drivers were aggressive in the firstgame, be ready for some very clever moves by other drivers. In both of the street races, I was knocked out a few times by a well-aimed nudge while taking on a turn. you’re able to bet that I used every hairpin to my advantage for this exact same purpose.

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Beyond this, much ofGRID2 remains incredibly faithful to its predecessor. However, some important tweaks to the formula have been made, and whether these work for or against the game really may depend on your own preferences.

The new Liveroutes system

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As Clive Moody puts it, “Liveroutes is a mechanism by which we can — in real time — dynamically and seamlessly change the route that you’re driving. The corners change [so] as you’re going around a circuit you come back to what may have been a left turn, now it goes straight on, or now goes right — so you get a real unpredictability with the racing.”

The core principle behind Liveroutes is that it keeps the “unpredictability of open-world races” while still focusing on the close and aggressive nature of theGRIDseries.

A snap of the upcoming MESA update in PEAK

During my playtime, I didn’t notice the Liveroutes system in action though I did notice that there were a lot of points in streetbound races (Chicago and Barcelona) where I could choose between two lanes that broke up the drivers. At the same time, this caused the tension to ramp up even more as the drivers that I faced off against now scraped my bumper into some pretty hairy turns.

I also asked about whether 24 Hour Le Mans would be making an appearance, and Moody told me that it was something the team was still tossing around, dependent on fan reaction. Personally, I wouldn’t miss its absence. As much as endurance races are great for hardcore racing fans,GRIDis the most enjoyable when taking on different styles of racing with tough opponents.

Naked Snake sneaking around in MGS Delta.

More Realistic Damage Modeling

In a European Red Bull Ring race that featured small, lightweight, and barely street-legal vehicles known as BAC Mono cars (think Formula 1 meets go-kart), I took a few misjudged turns and really smashed up my vehicle. Moody took the opportunity to demonstrate how the damage modelling system inGRID2 has really advanced since the first game.

In the firstGRID, a lot of emphasis in damage modeling was focused on body deformation. However, the developers came to the realization that not all vehicles are made of the same material and therefore they won’t fall apart in the same way.

Battlefield 6 aiming RPG at a helicopter

In the carbon-fiber vehicle I was racing in, I witnessed large chunks and smaller pieces of the vehicle simply break away and fly off. I asked Moody if the damage modeling would be only cosmetic or if it would be internal as well, and he explained that unlike the first game,GRID2’s internal damaging would be entirely optional, though he suggested the best experience involved putting full damage modeling on.

No Cockpit View

One of the biggest draws of the firstGRIDthat really appealed to hardcore racing fans was the excellent cockpit/driver’s seat view that allowed you to see from directly behind the driver’s eyes, rather than out on the hood of the car or as some floating viewpoint in front of the car. Though this view had been implemented in racing games before,GRIDreally brought it home with the way the driver reacted and certain camera tricks to make you really feel the impact of collision or an awkward turn.

Sadly,GRID2 is lacking this feature and it is certainly no accident. As Moody told me, “We knew we’d get fan backlash …they need to just get their hands on the game and play it…the core principles ofGRID2 are still there, and we’re sticking by it.”

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In the preview of the three different race types (road, street, track) I was able to check out, I couldn’t argue this fact. The racing is still aggressive with improved A.I. and the game still straddles that perfect line between all-out arcade racer and pinpoint precise simulation. I spent a good 20 minutes just racing before I even realized that I hadn’t switched between views to get an idea of what was there.

I have to admit that I will miss having that amazing driver’s seat view and I find its absence a little curious. I just hope that the developers really have focused great effort into the thrill of the races themselves in lieu of designing a cockpit view for each and every car, and that this isn’t just an excuse for focusing efforts on more onerous ideas, such as a future deluge of DLC that would’ve already been on the disc inGRID.

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From an overall impression, I’m optimistic aboutGRID2 and can’t wait to get back into some thrilling races all over the country, including my own favorite place to drive: the California coastline. The firstGRIDprovided a racing dream for me, as I absolutely loved a game where being an aggressive driver is not just encouraged but essential as the A.I. reacts realistically and will take you out on a hairpin turn. From what I previewed inGRID2, this same core element remains perfectly intact, with even smarter A.I. opponents.

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.