Much more sappy and sweet

Following Atlus goingback to being called Atlusyesterday,Personaseries director Katsura Hashinoupdated thePersonablogfor the first time since the company waspurchasedby Sega Sammy.

Unfortunately, it’s notPersona 5news. Just a general sappy message,translated by Siliconera, talking about Atlus’ development mindset, making games that don’t “simply [stop] at what’s just fun,” but have players “retain something in their hearts.”

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I guess Atlus takesPersona 5‘s social responsibility messageto heart.

Hello.

It feels as though I can finally revive this [blog].  [cries]

The past few years, we’ve caused all of you fans to worry greatly. The Atlus group (company) that was always there, was lost, just like that, and for the sake of continuing as a brand, it’s almost as though we had no other choice [but to rely] on our products’ uniqueness that brings joy. It’s how we’ve faced the past few years.

Battlefield 6 aiming RPG at a helicopter

This may be a bit of an exaggeration, but I believe that a product should have characteristics similar to what a person should have—something that can provide a feeling of stimulation or impact to someone, and perhaps even a ‘charm’ that could change one’s own sense of values.

Without simply stopping at what’s just fun, the desire for making those who get the experience to play it, retain something in their hearts… those are the thoughts and feelings that are important to us, as we’ve continued pursuing creativity.

BO7 key art

That will not be changing.

We’ll keep working hard to be able to continue making games that will bring you joy, and nothing would make me happier than hearing your warm voices of encouragement.

yordles animation still image

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GigabyteMon