For a passion project, State of Mind feels oddly lifeless
Deus Ex: Sleep Aid The best part of myState of Minddemo was talking to Martin Ganteföhr, the game’s director. He single-handedly convinced me thatState of Mindneeded to exist — not because the game was any good (it isn’t). Rather, Ganteföhr has a lot of ideas about transhumanism that he’s itching to release like the Thirteen Ghosts of Scooby-Doo, and I’m excited to hear them whenever possible. It’s a shame those ideas seem to be confined toState of Mind, a game I almost fell asleep playing....