The future is lookin’ bright for narrative games

So, that’s another year of summer game announcements on the book. There area few more streamson the horizon, but for now, we’ve gotten a taste of just about all of the upcoming games we can handle. Developers threw what felt like anendless stream of new titlesat us, and while a lot of the space horror games kind of blurred together after a while, there were plenty of titles that stuck out to me as games I’d be looking forward to the most. Naturally, most of them are narrative games, and so for my sake and yours, I decided to compile a list of what I think are the best-looking narrative games that were highlighted these past few days/weeks.

Keep in mind that some of these don’t advertise the story being the central mechanic or the main focus of the game, but the narrative looked intriguing enough that it’s one of the features that drew me to it the most. Whatever, it’s my list and I’ll do what I want.

2022 narrative games

The Invincible— AnnihilationmeetsFirewatch

This one kind of came out of nowhere, and it was one of the most pleasant surprises of the weekend for me. Based on the influential 1964 hard sci-fi novel of the same name,The Invinciblefollows a scientist named Yasna as she attempts to piece together what happened to a lost crew on a hostile alien planet. The premise alone doesn’t sound like anything to write home about, but the trailer sent a chill down my spine.

I consider myself a pretty voracious reader, so hearing that we’re getting a game based on a novel definitely makes my ears perk up. The trailer had a slow-paced sense of dread that really works, and while I haven’t readThe Invincible, I imagine it captures the feeling of the novel quite well. I just finished reading the first book in theSouthern Reachtrilogy,Annihilation, and I think the trailer we saw captured a similar sense of awe mixed with horror.

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Like I said, I had never heard ofThe Invinciblebefore I saw the gameplay trailer during the PC Gaming Showcase, but now it might just be the one game I’m looking forward to the most.

Oxenfree II: Lost Signals— a return to an old favorite

This is one of the games I was fortunate enough toplay a previewof for the Tribeca Games Fest this weekend, and I am pleased to report that it’s everything I want from anOxenfreesequel, considering the first one is one of my favorite narrative games of all time. It’s got the same spooky flair and atmosphere you’d expect from the series, but one of the things I’m most excited about is seeing the series move away from a cast of teenagers to a protagonist in her 30s.

The new player character Riley is returning home and dealing with her past after being away for a long while, which I think is a cool direction to move in after the first game was about high schoolers trying to figure out their places in the world. I’ve done a lot of growing up myself since I played the firstOxenfree, so having each game relate to me at different parts in my life is a pretty cool thing. I’m looking forward to the creepy, sentimental rollercoaster ride thatOxenfree II: Lost Signalsis likely to be.

Football Manager 26 promo art

American Arcadia — The Truman Showwith a twist

I’m not gonna lie — I loveThe Truman Show. When I saw that there was a game on the horizon inspired by the film, I knew it was going to be right up my alley, and it turns out, it very much is.American Arcadiais another game Igot to previewfor Tribeca, and it exceeded the expectations I had going in. Not only does it look absolutely stunning with its colorful-retro-future-70s aesthetic, but it has a ton to offer by way of gameplay.

It’s part 2.5D sidescrolling platformer, part puzzle game, part first-person stealth game — and while I was worried that it had too much going on, it all fit together surprisingly well to create an experience I’ve never quite seen before. Sure, any individual element ofAmerican Arcadiaisn’t exactly reinventing the wheel, but it’s the final product that I think is going to blow me away. As far as narrative games goes, it ticks all the boxes for me so far.

Cover for Max Payne

Immortality —FMV is yet again revolutionizing narrative games

Sam Barlow has been one of games’ most creative minds for years, and now he’s back with hismost ambitious project yet.Immortalityis a full-motion video game (a rare breed at this point) that centers on the disappearance of a woman named Marissa Marcel. Players are tasked with going through old reels of three different unreleased films she starred in to piece the mystery together, and it’s one of the most stylish-looking games we got to see this weekend.

I’m always looking for games that are doing things we haven’t seen before, andImmortalitylooks like it’s going to give us a newer, even more complex take on the ideas that Barlow masterfully executed in his earlier titles. The writing team includes talent that worked on shows likeThe Queen’s GambitandMr. Robot, so I have nothing but high hopes for this narrative-centric FMV mystery.

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Pentiment— Ye old video game

Wacky art styles are a surefire way to get me interested in a game, and in that regard,Pentimenthad my attention right out the gate. It’s a medieval-themed narrative game that looks balls-to-the-walls crazy, and we certainly haven’t seen anything like it from Obsidian, the studio behindThe Outer WorldsandPillars of Eternity. They had a smaller internal team break out to work onPentiment— something I would love to see from more big-budget studios who have the capacity to make some awesome smaller-scale projects.

It’s got a painterly, storybook art style that’s evocative of the period it’s set in, and features classically medieval things like writing beautifully decorated manuscripts, discussing the latest news from Italy, and of course, violent mobs burning buildings down. It looks like an exciting adventure full of twists and turns, and as something of a casual history buff, this one is already sitting pretty on my Steam wishlist.

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The Alters —Clones? Clones.

The newest title from 11 Bit Studios,The Altersfollows Jan, who creates alternate versions of himself to survive on an isolated planet. In terms of gameplay, each one of the clones is supposed to have different powers that the player can use to their advantage, but each will also have a different personality that’s based on different moments and paths in Jan’s life.

The announcement trailer didn’t give us much information about what it will feel like to play just yet, but on premise and 11 Bit’s reputation alone, I can tell that this is going to be one hell of a ride. The studio always does an awesome job of incorporating a well-told story into games that also have really solid gameplay, so I’ll be looking forward to hearing more about TheAltersas the studio continues its development.

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High on Life— The Rick and Mortyguys finally got me onboard

Okay, I’m gonna be honest here, I’ve never seenRick and Morty. Maybe I just never got around to it, maybe it was the fandom that turned me off, but it was never something I felt drawn to. That’s why I was so surprised when I saw the trailer forHigh on Life, and actually thought it seemed like a hilarious, goofy time.

The idea is that you’re a bounty hunter who needs to take out aliens who are using humans as some kind of drug. It’s got a colorful, eccentric art style, the quippy, zany tone you’d expect from Squanch Games, and of course, the real highlight of the trailer, talking guns. Games likeHigh on Lifearen’t usually my kind of thing, but it looks so out there and different that I know I’m gonna be itching to try it. Plus, I’m just a sucker for an FPS, and this one looks like it’ll have some really unique shooting mechanics.

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Stray —a cat-centric narrative game

This one is such a no-brainer it’s ridiculous. You get to play as a cat with a backpack in a world of robots that have little smiley face screens for faces. Okay, so I might be makingStrayout to sound a little more light-hearted than it looks, but you know that as a cat mom, I am nothing but pumped about this one.

I think it’s a really creative idea to give us a story from a cat’s perspective, especially in what appears to be a big city, because they can go all kinds of places that people, and robots I guess, normally couldn’t. Not sure exactly how narrative-heavyStraywill be, or if it will be more of a vibes situation, but either way, I can’t wait to step into the world of that little orange tabby cat. This one’s coming out real soon (July 19, to be exact) so it’ll be here before we know it.

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Story Beatis a weekly column discussing anything and everything to do with storytelling in video games.

A ruined police station in Raccoon City in Resident Evil Requiem.