Recently, a group of modders released their ownCommunity PatchforStarfield, representing a collaboration working to improve the studio’s new IP. Creative fans have crafted mods left, right, and center since the game’s release, and that’s without official modding support from Bethesda.

In a recent interview withEurogamer, Timothy “Halgari” Baldridge, one of the founders of theStarfieldCommunity Patch, spoke about the efforts being put in to fix issues with the space-faring RPG. Halgari broke down howStarfield’shindered modding potential is a bit of a sore spot and how digging around reveals game code that prepared for those features, but they aren’t there yet.

Starfield concept image showing a ship landed on a dusty planet.

It looks like a plan, according to Halgari, that Bethesda “would add modding some day” to its new IP but hasn’t yet. He goes on to say that people can modStarfieldbecause “we’ve modded the other games using the same engine and we know what to do.” Without Bethesda’s official creative kit, it’s a difficult task but not an impossible one.

Hundreds of issues and counting

The Bethesda community content manager Catograffi echoed this in the modding Discord, and explained why modding wasn’t given a “UX revamp” on the developer’s website when other sections were. They say mods were “dead last for priority,” and that “when the pandemic hit it was easy to put it on the back burner.”

The comment is in reference to the UX revamp mentioned, providing an explanation of the technical aspects and circumstances that led to the site’s neglected UX revamp.

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“So, a ton of folks view Bethesda.net Mods every day . . . but what most modders don’t realize is, the vast majority do this in-game. And in-game, you may’t even see IDs.This is why descriptions don’t support text formatting or hyperlinking – none of that would appear in-game. A description that heavily relies on formatting may end up translating poorly in-game, where most of the audience is. (Although I’d still like to get this, if I can.)

This is also why all of Bethesda.net got a UX revamp pre-pandemic, except Mods. Mods was dead last for priority, and when the pandemic hit it was easy to put on the backburner.”

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So far, there are over 400 issues the Community Patch is looking to tackle, with the team wondering whether Bethesda will get around to addressing them officially. The feeling, it seems, is there’s less support from the studio than people like Halgari would like when it comes to theStarfieldmodding community, especially with projects such as this.

Back in September, Bethesda’s Todd Howardconfirmed official modding supportwas still part of the plan. He also noted Creation Kit 2 would head toStarfieldin 2024, which hopefully means those on Xbox can also explore fan-made creations.

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As of writing, theStarfieldCommunity Patch is quickly approaching 40,000 downloads on Nexus mods. The team has already launched several updates, with more on the way as they tackle the growing list ofStarfield’sbugs and errors.

If you’re interested in downloading theStarfieldCommunity Patch, you’re able to get it fromNexus Mods. The mod is running under the MIT license. You can also get involved by joining the Discord channel and/or joining the growing list ofcontributors.

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