Mastering the insane mobility available to you inMecha BREAKis imperative if you want to be competitive. One of the most powerful, yet obscured, mobility options you have is Fast Landing, and I’ll explain here how you too can use it.

How to use Fast Landing in Mecha BREAK

Fast Landing is a mechanic that allows you to plunge downward to the ground from any verticle position. All mecha inMecha BREAKcan perform it, but thanks to it not being highlighted in the game’s tutorial, it’s easy to miss such a powerful tool. So, to do a Fast Landing, simply hitALTby default. Doing so while airborne in any capacity will see you perform a Fast Landing.

The biggest reason why you’d want to use a Fast Landing is forhasty repositioning. There’s nothing worse than being caught airborne while a Narukami is scoping you out. You’re the very definition of a sit-and-duck in such a scenario, but with Fast Landing, you may easily escape it.

Luminae performing a Fast Landing in Mecha BREAK

In a similar scope, Fast Landing is also extremelygood at breaking enemy lock-ons and general targetingbecause of just how fast you can reach the dirt from any verticle position. The landing is so quick that it was incredibly difficult for me to even get a screenshot of it in action.

Now, imagine you’re trying to aim at someone who decided to use a Fast Landing behind a skyscraper on Gracelynn Skycity. Let’s just say that nothing you can do will catch them in the act. You’re losing that lock, which is precisely why Fast Landing is so strong. I’ve found it especially powerful for Falcon and Skyraider because of their natural ability to transform and reposition thanks to their jet transformations.

Start up of a Fast Landing in Mecha BREAK

If you want to stay competitive inMecha BREAK, mastering Fast Landing is a must. Its blinding speed and exceptional positioning power make it a game-changer. You’ll be amazed at the intense engagements you can survive just by utilizing this skill effectively.

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