Friends and family can play the same world even when the normal host isn’t around

The shrunken backyard antics ofGroundedshine bright in co-op, as it’s fun to build a base together that everyone can enjoy, and, y’know, spiders are just less intimidating when you’ve got backup. In the home stretchbefore the 1.0 releaseofGroundedon September 27, Obsidian announced a Shared Worlds feature to make multiplayer less of a hassle.

Here’s the idea: You’ll be able to create a Shared World that lives in the cloud and lets other players hop in even when you aren’t around to host it. In other words, less time getting everyone’s schedule on the same page, and more time smashing bugs.

Grounded shared worlds

In a forum post this week, Obsidianwalked throughthe work-in-progress Shared Worlds feature and its benefits, some of which aren’t immediately obvious.

Standard Worlds can become Shared Worlds

The good news is that you don’t need to create a Shared World from scratch — you can convert a Standard World inGroundedinto a multiplayer-centric Shared World using the Save / Load menu. And on the flip side, “any Shared World you own or have been shared with can be copied down as a local Standard World for you to play on your own.”

That means the Shared World system can be used to “share copies of save games with friends,” even if you’re not the original creator. Or you can take a world from Steam to the Xbox or Windows Store version ofGroundedand continue making progress.

A player-made base in Grounded

In the feature’s current form, which Obsidian still considers “beta,” it’s advised that you keep a backup copy in case the service goes offline during testing or any issues crop up.

Some limitations to keep in mind

Another caveat is that while you’re able to “own” three Shared Worlds at any given time, you can have up to 50 of these worlds shared with you. One final point to keep in mind: “Shared Worlds can only be played by hosting it as a Multiplayer game.”

With all that said, I can see this stuff getting a lot of use — it’s a more or less “expected” feature of a survival/crafting game that supports online multiplayer.

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Talk about a pleasant surprise in the run-up toGrounded‘s late-September launch. My experience so far has primarily been alone — also fun! — but with this easier multiplayer setup and all of the other new bits and pieces arriving with version 1.0, I’ll have to start planning. This game has been somewhat quietly simmering, but it should be huge.

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