Questioning the video game school girl

This is my second autumn with no classes to attend, no textbooks to buy, no desperate claws through books I should have read last night, but didn’t. Even though “school” doesn’t theme my life the way it used to, I’ve always soothed myself with school-centered art, and I find that even after my last graduation, I haven’t lost my taste for it.

Admittedly, I tend to stick to the maybe more traditional modes of processing the moody, murky ennui of school, like campus novels (Idiotby Elif Batuman is a new one I like a lot), high school coming-of-age films (Heathers,Easy A,John Tucker Must Die… need I go on…), and decidedly college radio (anything that usesthis pedalreminds me of inhaling stinking river water by the frat houses) than campus or high school centered video games. But I think playing them provides a similar experience to these other types of art, maybe at an even more visceral level. You get to process the precariousness of young adulthood in real time while something like a movie or a book asks you to be more passive, meditative.

School girls brawling in Yandere Simulator

It is disappointing, however, that school-centered games often put girls in boxes more than their out-of-genre counterparts do. Take a game likeLollipop Chainsaw, for example, where you play as zombie-killing Juliet Starling, cheerleader and teen boyfriend protector. Much likeJennifer’s Body, the movie where Megan Fox walks high school’s halls as a literal man-eating demon, orBuffy the Vampire Slayer, the beloved TV show with itsown issues,Lollipop Chainsawis anunsubtle finger jabtoward high school being a lot like hell. In this high school hell, popular teen girls are the only people cute and cool enough to make it through unscathed.

To be clear, I loveLollipop Chainsaw. It’s like a neon fast-food sign. It’s ridiculous, excessive, attractively subversive. But I could never make myself feel comfortable with the fact that unlike a real, adult actress cast in a high school movie, the character Juliet is, in her entirety, a teen cheerleader that is featured in a lot of underwear shots. That is really weird. That is “not a vibe,” especially in a genre that has such an aggressive history ofsexualizing young women.

Zombies roaming the halls in Lollipop Chainsaw

That idea carries onto other popular school games, likePersona 5, where the teen girl character faintsass upin battle, or the unfortunateYandere Simulator, the game that lets you become a murderous, boy-obsessed school girl. Sidenote: can’t we have school games where the girl isn’t bound by a tiny miniskirt and knee highs? Don’t these schools have dress codes?

Of course, some school-centered games dare to go beyond the murderous, sexy child trope. How brave! There’s the upcomingTwo Point Campus, the forthcoming college sim where all humans have a sexless, cucumber vibe, or the cinematicLife is Strange: Before the Storm, which has a 13-year-old character, so, like, thank God. And sure, things likeBuffyor the manic pixies of John Green’s universe are no angels either, reducing a complicated young woman’s world to something flat and moralistic.

Juliet Starling in Lollipop Chainsaw

But the unique problem of video games is how short its history is. That repeatedLollipop Chainsawpanty shot feels a lot worse when there’s no alternative. Instead of John Green, I can just read the thoughtful and painfulWintergirls. If I’m tired of Joss Whedon’s shit, why not just watchThe Chilling Adventures of Sabrina?

This lack of choice, I think, is something both within and out of our control as consumers. School girls in video games have become such a meme-able butrealbeauty standardfor gaming as a subculture. Public-facing women with gamer audiences have eveneditedthemselves to look younger or like teenagers. There needs to be more responsible depictions of young women in games because… sexualizing teens is weird… and wrong! Of course,Lollipop Chainsawisn’t single-handedly responsible for video games’ pedophilic tendencies, but it certainly doesn’t help, no matter how tongue-in-cheek it presents itself to be.

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For girls like me, it can prevent games from being a fun and fantastical way to explore my identity, my age, my uncertainty. Instead of those things, which other art forms allow for, we’re forced to stare at a regurgitated girl, an image of what older men want us to be or wish we were. Pretty gross and not fun.

And I can appreciate that not everyone cares about campus-centered media as much as I do. You might not care about how girls are depicted in it or at all, for that matter. That’s all right. Imagine you’re back in college, sitting at one of those wobbly light wood desks. It’s September, and you’re able to smell the air from the cracked window deepening into fall. As your college professor might say after a particularly heated classroom discussion — it’s all just something to consider.

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