I guess Square Enix didn’t get the memo aboutThe Wheel of Fortunebeing an infernal American television show — Pat Sajak and Vanna White are obviously zombies. Or vampires. Or zombie vampires — but someone from their El Segundo offices should really speak up before they localize too much of the newTactics Ogregame.

Well,newis a bit misleading:Tactics Ogre: The Wheel of Fortuneis, according to the most recentWeekly Famitsu, a “rebuilding” of the 1995 Super Famicom release. (Tactics Ogre: Let Us Cling Togethereventually made its way stateside on the PlayStation.) The PlayStation Portable remake is being spearheaded by the originalOgre Tacticsteam, a pretty celebrated list of Square Enix veterans: Hiroshi Minagawa, director; Yasumi Matsuno, game designer; Akihiko Yoshida and Tsubasa Masao, character artists; Hitoshi Sakimoto and Masaharu Iwata, composers.

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Square Enixdevotéswill recognize those names from games likeFinal Fantasy Tactics(!) andVagrant Story(!!).

In his interview withFamitsu, Matsuno emphasizes that the game is being re-designed from the ground up (including new side stories!) while trying to retain the flavor of the 16-bit original. You’ll be able to change the viewing angle, add up to 30 unites (up from the original 20), and use new skills and tactics, but the turn-based battle, with its focus on terrain advantage, remains unchanged.

Emio’s cover

Japanese blogGame Jouhouquotes Matsuno on the team’s approach toWheel of Fortune: “If you developed and playedTactics Ogrein this day and age, it would be like this.” From the same interview,FF-Reunionsays that Matsuno would be “proud” if fans compared the new game to the original.

The Unova Starters in Pokemon Go.

Sam Bridges wearing purple Ludens sunglasses in Death Stranding.

Like a Dragon: The Man Who Erased His Name

silent hill transmission

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Famicom Wars Famicom Friday

Naoe, Sorin, and Jinchiro looking serious