It’s a strange time to be a PC gamer. With fewer high-profile exclusives, it has become a glorified Xbox 360. Thanks to efforts from developers and publishers, it’s a superior 360 where draw distance, anti-aliasing, and frame-rate rarely get in the way.

If you are a PC gamer, you’ll rarely feel left out as most of 2012’s biggest titles are coming to the platform. What’s more exciting is that some of the most beloved franchises are finally making a return this year, includingJagged Alliance,Diablo, andCounter-Strike.As someone who recently purchased a new PC, I’m happy to say I don’t regret it one bit looking at these upcoming titles.

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The best thing? Even if all these games suck, we still have some kick-assSkyrimmods to look forward to! Take that consoles! You dicks!

South Park: The Game(PC, Xbox 360, PlayStation 3)Developer: Obsidian EntertainmentPublisher: THQRelease: TBA 2012

A battle scene in Battlefield 6 Open Beta

I haven’t watched an episode ofSouth Parkin about a year. Outside a couple episodes, it’s never held my interest (You Have 0 Friends” was the last great one). The episodes typically start off with a good premise, but then run that premise into the ground through repetition and dull writing. Yet, here I am looking forward to Obsidian’s attempt to RPG-ify the beloved brats and bring new life into Matt Stone and Trey Parker’s ever-aging lovechild.

The world ofSouth Parkis a fun one I’d like to explore, and with gems likeSuper Mario RPGandFinal Fantasyas an influence on this project, I think I’ll have a good time doing it.South Park: The Gameis a left turn for the developer, lacking the ambition, mature themes, and sequel-driven nature of their past projects. But, maybe a focused, immature, and original RPG might be exactly what Obisidian needs to finally make a classic. Even the overlooked glitches of past Obsidian titles will feel at home in this offbeat, crass world.

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Dishonored(PC, Xbox 360, PlayStation 3)Developer: Arkane StudiosPublisher: Bethesda SoftworksRelease: TBA 2012

Arkane Studios make the type of games I like to play. It so happens that these are the type of games that rarely get made these days. Beyond Irrational Games, Bethesda, and Valve, no developer wants to take the risk of spending years crafting a rich, varied world that you can explore. It takes time, money, and a whole lot of skill. And, finally, Arkane have all three of these, which is why I thinkDishonoredwill shape up to be one of 2012’s most memorable single-player games. That, and I was blown away when I saw it in action at QuakeCon last year.

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Arkane are taking lessons learned from their past games (Arx Fatalis,Dark Messiah of Might and Magic), while taking inspiration fromBioshockand ’90s PC classics. With one of the strongest creative teams in the industry — including key members of theDeus ExandHalf-Life 2teams — and a drive to finally prove themselves,Dishonoredcould be the gem that merges theirThief: The Dark Projectworship with smart, approachable design that will make anyBioshockfan feel at home.

Quantum Conundrum(PC, Xbox Live Arcade, PlayStation Network)Developer: Airtight GamesPublisher: Square EnixRelease: TBA 2012

A snap of the upcoming MESA update in PEAK

The worst thing aboutPortal 2is that it ends. Thankfully, we already have a promisingPortal-like adventure on the horizon to fill that void in our hearts. Rather than a knock-off,Quantum Conundrumis Kim Swift’s (co-creator ofPortal) debut for Airtight Games. Like her previous project,Quantum Conundrumis a charming, colorful puzzle game played from first-person.

Rather than traversing obstacles with portals, the player alternates the environment’s physics by swapping between four dimensions. One dimension slows time, one makes objects featherweight, and one reverses the direction of gravity. The fourth dimension hasn’t been reveled yet at this time, but just thinking of the puzzle possibilities with the above abilities alone boggles the mind. After the utterly forgettable debut ofDark Void, Kim Swift’s inspired puzzle adventure with Pixar-esque visuals is exactly what Airtight Games needs to win our faith back. With an entirely new rule set and environment,Quantum Conundrumcould make the puzzle-platforming introduced inPortalfeel fresh all over again.

Naked Snake sneaking around in MGS Delta.

Honorable Mentions:Shadowrun Online, Counter-Strike: Global Offensive, Natural Selection 2, Darksiders II, Brothers in Arms: Furious 4

Diablo III(PC, Mac)Developer: BlizzardPublisher: BlizzardRelease: 2012

Prior to playing the beta, I wasn’t so sure aboutDiablo III. All these years later, could it compare to the fond memories we have of its predecessors? My doubts disappeared almost immediately. It’s funny how quick I was to forget that Blizzard takes its sweet time for a reason.

The game is still very much the essence ofDiablo, but that’s not to say its designers locked themselves in a room and ignored the genre’s steady advances. The attention to detail and seamlessness of it all is impressive in a way that’s hard to describe through summary. It takes considerable development time to allow for high internal standards and iterative design, but you can’t argue with the results.

Battlefield 6 aiming RPG at a helicopter

Dota 2(PC, Mac)Developer: ValvePublisher: ValveRelease: 2012

Despite having spent hundreds of hours playingWarcraft IIIcustom games, I never got seriously hooked on “Defense of the Ancients.” The same can be said of today’s growing multiplayer online battle arena (MOBA) scene, though that has more to do with a fear of hyper competitiveness and loss of sleep than anything else.

Why care aboutDota 2, then? Love or hate Valve’s games, they’re always interesting — especially for people like me who actively think about design choices that most would consider to be largely insignificant. Given the studio’s brilliance when it comes to building sustainable online communities, I have high expectations of this game. Hell, even the journey to a public beta — remember the $1,000,000Dota 2 International? — has been enjoyable to watch.

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Guild Wars 2(PC)Developer: ArenaNetPublisher: NCsoftRelease: 2012

I’ve long struggled with getting into MMOs. The promise of ever-changing worlds and the like is usually there, but boredom arrives too quickly to warrant keeping my credit card on file more often than not. Having had a decent enough time with the originalGuild Warsyears ago, I’m incredibly hopeful that its sequel will be the MMO to pull me back in.

Repetition, particularly when it comes to killing the same old forces of evil, has always been the deciding factor. Choices which have a noticeable and persistent impact, a focus on individual player stories, and improvisational combat are among the highlights of this game for me. Not having to pay a monthly subscription fee means I’ll be there on day one rather than wait and see.

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ArenaNet has aclear visionforGuild Wars 2— one I desperately want to see for myself in person. Even if some promises aren’t fully met, I suspect they will, in part, influence the genre going forward.

Honorable mentions:Hawken,StarCraft II: Heart of the Swarm, andSuper Monday Night Combat.

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

Additional staff picks for PC:

Alex Bout:Guild Wars 2Alasdair Duncan:Dishonored,Monaco,The Secret World.Jim Sterling:Firefall,The Secret World,Super Monday Night CombatJonathan Ross:Diablo III,Guild Wars 2,Mass Effect 3Jason Cabral:Metro: Last Light,Diablo III,Kingdoms of Amalur: The ReckoningJosh Derocher:Diablo III,StarCraft II: Heart of the Swarm,Guild Wars 2Kyle MacGregor:The WitnessAndrew Kauz:Diablo III,Torchlight IIJonathan Holmes:New games from Team Meat, Terry Cavanagh, and KonjakMaurice Tan:Torchlight II,King Arthur II,Wargame: European EscalationTara Long:Diablo III,Torchlight IIJosh Tolentino:XCOM: Enemy Unknown,Mass Effect 3,HawkenChad Concelmo:Diablo IIISean Daisy:The Witness,Counter-Strike: Global Offensive,Max Payne 3Daniel Starkey:Torchlight II,Prey 2,FirefallSterling Lyons:Blacklight: Retribution,Blade & Soul,Prey 2