Fallout 3’s shooting system was ‘meh’

Bethesda looked to Bungie’s sci-fi shooterDestinywhen it was designingFallout 4‘s gunplay.

In an interview withGame Informer(viaGameSpot), the development team looked toDestinynot just because of its gameplay reputation, but also because, likeFallout 4, it runs at 30fps.

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“The main difference in the way we develop [and other studios] is that we will develop with as many knobs as possible,” saidFallout 4director Todd Howard.

“We’re always thinking of scale. We’re not a team that is just going to make eight guns and spend forever on one gun. We knew we were going to have thousands, so we needed to develop a gun system that had all of the dials.”

The opening area of the Whisper mission, in a small grove.

Acknowledging thatFallout 3‘s shooting system was “meh”, Howard said that as a first-person shooter, the game needs to be “a really, really good one”.

“We started out withFallout 4knowing that, look, we can’t apologize for being a role-playing game,” he added. “We have to build a first-person shooter, and it needs to be a really, really good one. We spent a lot of time on that.”

The Divide in the Cosmodrome, where the Guardian was resurrected.

Fallout 4is out on November 10 across PC, Xbox One, and PlayStation 4.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.