Afterdays of fans crying out toDead by Daylightdeveloper Behaviour Interactive, The Trickster Killer has finally been temporarily disabled using the game’s killswitch. This means nobody will be at risk from the photosensitivity issue the Killer can cause when playing against them.

A fan reported a photosensitivity issue with The Trickster inDead by Daylightearlier this week, but Behaviour Interactive explained that it couldn’t replicate the issue, so it wouldn’t be hitting the killswitch to disable the Killer temporarily. However, players were appalled by this and worked together to get hundreds of clips posted online showcasing the issue and the fact that it could trigger someone with photosensitivity issues.

the trickster temporarily disabled in dead by daylight

As of late June 02, 2025, The Trickster was killswitched inDead by Daylight,and a photosensitivity warning was added to the game. This is exactly what the community wanted and should help anyone who could be affected by these issues avoid encountering them in the game.

The game’s community has celebrated this win on theDead by Daylightsubreddit. Many, like user Darkling5499, are happy the developer has finally listened. “Thank god. At least they finally listened rather than continuing to go ‘well it works fine on our end, we can’t do anything about it’ and leaving him active.”

photosensitivity warning dead by daylight

Some still don’t know what this issue is and are learning about it from users like boneless_dip, who explained, “Photosensitivity bug that could happen. There is no origin found yet, but the glitch has reportedly (I’m not sure about that) hospitalized a player.”

While some feel they can finally joke about the issue a little, there’s still a serious undertone because this issue might well have impacted someone with photosensitivity issues. To date, there are no confirmed reports of this, though.

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The most important thing is that The Trickster has finally been temporarily disabled. But fans have definitely lost a bit of confidence in Behaviour Interactive because it took so long. From the community’s perspective, the players’ report of the issue should have been enough to killswitch it regardless of whether it could be replicated.

In truth, there was no reason for theDead by Daylightcommunity to raise this issue and push Behaviour Interactive to act other than a deep desire for fellow players to be safe. Hopefully, the developer will consider this if similar problems are ever reported.

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