It looks like the guys at Bungie just can’t keep their mouths shut anymore. With the beta forHalo: Reachjust a month away they’ve unloaded a whole crap ton of details about the game atBungie.net. Some of this was discussed in ourpreview of the multiplayerand shown off inthe trailer, but there’s plenty of new details in there forHalofanatics to dissect.

As a casualHaloplayer this all seems fun to me, but I’m sure some people will be upset by the new five shot kills instead of four with some guns. I especially like the changes they made to the Elites who are now much stronger, faster, bigger and all around better than the Spartans. This means that in some multiplayer modes you won’t be able to play Spartan vs. Elite, but within the universe ofHaloit makes a lot more sense that the Elites would function in a vastly different way than the Spartans.

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Aside from that the big news to take from the post is the discussion on how exactly Load Outs will work and the new armor types. The Armor Lock is especially interesting (and bad ass looking), since it allows for invincibility. The down side? You can’t move. Expect glowing blue flames to become a sniper’s favorite sight.

Oh, and then there’s that listing and description of the weapons and vehicles in the game and how they will work. You know, the stuff no one cares about.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.