Gearbox is famous for theBrothers In Armsseries, but CEO Randy Pitchford doesn’t want that to make you thinkAliens: Colonial Marineswill be about squad control and tactical maneuvers. The reason for this is simple — you can’t use tactics on a freakin’ Xenomorph.

“We actually wanted it to be a very accessible experience,” he said. “The goal is not to have complicated interfaces, we’re not worrying about having things like squad command, you don’t need fire maneuvers … there’s no maneuvering on an alien.”

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Sounds about right to me. Just give me a pulse rifle and army of bugs to kill. Man, I am so stoked for this game.

Gearbox wants Colonial Marines to be “a very accessible experience”[OXM]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.