Oh PC gaming, that hotbed of piracy where developers can never make any money. That’s where Remedy was able to make back all of its porting and marketing costs forAlan Wakewithin a 48-hour period. DAT PIRACY!
The game became a number one bestseller on Steam and has done very well for a game that snubbed the PC for two years. So much for Microsoft’s assertion that the gamewouldn’t work on computers.

“We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing,” revealed Remedy’s Aki Järvilehto on thestudio forums. “We recouped our development and marketing expenses during the first 48 hours. And yes, we’re certainly very excited about PC.”
Great to hear! Always lovedAlan Wake, so I’m pleased to see it’s having a second lease of life, especially with the XBLA spin-off in tow.








