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This year’s Rocket League Championship Series regional tournament carried a little more importance than usual. In the first two seasons, the regionals served as a way to determine which teams from North America and Europe would go to the grand finals and how they’d be seeded. For Season 3, there was a guaranteed spot in Season 4 at stake too.

Psyonix has changed the format of the regionals to include this critical caveat: The two teams to make it to the finals would auto-qualify for the next RLCS. This means that they don’t have to go through the open qualifiers that all the other squads do. The open qualifiers have proved troublesome in the past; this year,Iris missed the cutand many people consider them to be one of the best teams in the world.

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Three weeks ahead of the RLCS grand finals in Los Angeles, that prediction came true. Las Vegas-based Rogue decided to dip its toes into theRocket Leaguewaters.Rogue added the Atelier playersto its stable of professional teams that already spannedOverwatch,Call of Duty,H1Z1,Vainglory, andCS:GO. They were signed, in all likelihood, because they’d be at Season 3’s RLCSandbecause they’re guaranteed to play in Season 4 too.

We reached out to Psyonix about the signing, and the developer confirmed to Destructoid that the team is allowed to compete under whichever name it wants during RLCS. Theofficial rulesstate that “players or teams may not change their usernames or in-game names without approval from tournament organizers.” It seems Psyonix is lenient enough to let them have their day in the sun. Atelier hasn’t yet said which name it’s using during the grand finals, but it’ll most likely be Rogue — and it’s mostly due to what they accomplished during regionals and an alteration to the RLCS format.

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